In July 2020, Megalopolis Toys made a partnership with Interplay to release a line of 6-inch action figures based on the games.
His taunt consists of his standing with arms akimbo or gesturing while stating "I'm bad, I'm cool, I'm no-one's fool."
Blue Suede Goo – An Elvis impersonator with wildly exaggerated features, including a big gut and even bigger hair.
Bonker – A cheerfully manic clown whose arsenal includes deadly pies, killer cartwheels, a spraying flower, and the big hammer that gives him his name.
She is Blue Suede Goo's rival and attacks by hurling herself at her opponents, stabbing them with the horns on her helmet, and by belting a high vocal note for a sonic scream.
Visual Concepts president Greg Thomas stated that the game, consisting of silly, clay characters battling one another, was conceived as a "new" and "funny" alternative to the violent yet popular fighting franchises Street Fighter and Mortal Kombat.
[4] The developer took the idea to animation experts Ken Pontac and David Bleiman of Danger Productions, based in Brisbane, California.
[4] Once the game's eight fighters were finalized, artists at Danger spent several months molding the characters into various positions with different types of clay.
[5] Designer Jeremy Airey described this portion of development, processing usable and scripting language character animations, as very long and tedious.
[6] Interplay also aided in the ClayFighter project by creating new character movements with spliced animation sequences; the publisher was also responsible for recording the musical score, voices, and sound effects.
[4] ClayFighter's design was originally made to compete with fighting games such as Mortal Kombat, but without the heavy violence and gore that was becoming controversial.
[1] This version of the game was initially presented as an exclusive rental-only deal with Blockbuster Video in North America.
[8] Tournament Edition improved on the original ClayFighter by fixing many glitches, adding a number of stage backgrounds, and offering new difficulty settings, speed options, and versus modes.
The game was to include more than 20 characters and 20 "familiar" environments, unique "Claytalities" and new mechanics like double-jumping, air-dashing, counters, and reversals.
[31] GamePro gave the Genesis port a generally positive review, praising it as nearly identical to the Super NES original.