[3] Unlike the Guitar Hero series, by default there is no penalty for missing notes, aside from breaking a combo, making it impossible to fail a song, although there is an option to enable this.
Successfully playing the marked section will reward the player with star power, which can be used to double the combo multiplier for a limited time.
[6] The game instead largely relies on the ability to play community-made songs, called "charts".
[2][3][6][7] Unlike games in the Guitar Hero series, these songs do not need to be original compositions, and can instead be any audio file a member of the community wishes to turn into a playable chart.
[7] The freedom offered by the game's system has also spawned many charts that are created as brutal challenges to other players, far beyond the difficulty of anything in the standard Guitar Hero series.
Clone Hero started as a small project of Ryan Foster's in 2011,[2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics.