Constructionism (learning theory)

[1] Further, constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world.

In this sense, constructionism is connected with experiential learning and builds on Jean Piaget's epistemological theory of constructivism.

[4] Constructionist learning involves students drawing their own conclusions through creative experimentation and the making of social objects.

This kind of learning can be very effective in mathematics classes because students try to solve the problems in many different ways, stimulating their minds.

Papert was a huge proponent of bringing technology to classrooms, beginning with his early uses of the Logo language to teach mathematics to children.

While constructionism has, due to its impetus, been primarily used in science and mathematics teaching (in the form of inquiry-based science), it is arguable that it developed in a different form in the field of media studies in which students often engage with media theory and practice simultaneously in a complementary praxis.

[4] A number of programming languages have been created, wholly or in part, for educational use, to support the constructionist approach to learning.

Seymour Papert