[2] The game is set in a noir atmosphere aesthetically inspired by Belle Epoque and Art Nouveau.
to create the shadow paths that reach into new areas; "collectibles", available through game-play, offer insight into the game's characters and the world in which they live.
Dawn and Didi start the film in the projector, which impresses the two mob members enough to continue their funding for the circus.
They overhear Vincenzo accosting Didi's father, pointing out how ill prepared the circus is, with several attractions either broken or missing actors.
His opening act is then started, but the light fixtures overload and the bulbs explode, leaving him unable to perform.
Dawn and Didi then repair a lighthouse and use its light to allow Vincenzo to perform, whose act is a great success.
[6] VentureBeat's McKinley Noble gave Contrast a 55 out of 100 score, stating that while he liked the overall concept, it suffered from overly "glitchy" gameplay and "lifeless" environments.