Crash Time: Autobahn Pursuit

It is based on the German television series Alarm für Cobra 11 – Die Autobahnpolizei, and features several characters from the show working their way through criminal cases set in fictitious versions of the city streets of Cologne, and the autobahn in North Rhine Westphalia.

According to Andreas Leicht, product manager at Synetic, creating the "pathfinder" system was the most difficult and time-consuming part of the development cycle.

[4] The scenery runs at a polygon count of 1,200,000 triangles per scene[4] with a damage model based on physical impulses during a collision, in which the vertex basis is deformed.

The development team sourced several thousand photos, texture DVDs as well as researching books and videos to obtain a "real" look for the cities.

Francis Clarke of AceGamez stated that the graphics are not acceptable for a modern game with textures not standing up to scrutiny and a clipping effect when driving through fields.

[15] New escort missions have been confirmed by the Entertainment Software Rating Board (ESRB), as has the feature that "players can drive onto a field and plow into cows, which shatter into 'cartoony' t-bone steaks upon impact".

[18] At the 2009 Tokyo Game Show, the trailer for Crash Time III (known as Crash Time: Highway Nights in the US) premiered,[19] This game features over 200 km of roads and over 32 km² of playable environments, and the player has the chance to choose their own way to proceed through missions, for example instead of simply blocking off an opponent the player can choose to immobilise the vehicle in order to complete the mission.

[citation needed] Set in the city of Cologne, Crash Time 4 initially impressed with an Xbox 360 demo well received but was marred by negative critic reviews and a delayed-release date outside of Germany.

Screenshot showing a blue car progressing towards a red checkpoint circle, surrounded by green and white police vehicles. An arrow points towards the checkpoint. There is statistical data around the outside of the screen, and a map in the top right corner.
Screenshot from the Xbox 360 version of Crash Time: Autobahn Pursuit