Crow Country

Set in a visual style and design similar to PlayStation 1 horror titles including Resident Evil and Silent Hill, the player is an investigator exploring an abandoned theme park.

[4] Combat requires the player to aim and shoot at monsters encountered throughout areas using various weapons, including a handgun, a shotgun, and flamethrower, some of which are unlocked by the completion of optional puzzles.

While searching Crow Country, she discovers that it hides a dig site that manufactured pure gold seemingly "grown" from root-like structures, and that the park is overrun with zombie-like creatures referred to as "Guests".

It is revealed that Elaine Marshall was in fact harmed by one of these Guests, which appear to be carrying some kind of infectious disease; and that the root-like structures are emerging from a pool deep below the park.

Mara tells the remaining survivors to escape to her car, while she goes down to the core of the dig site, eventually meeting a now deformed and infected Edward Crow.

During the conversation, it is revealed that Mara is not a special agent and forged her police documents which she had stolen from Harrison: she is Elaine, infected from contact with a captive Guest.

[3] Zoey Handley of Destructoid praised the game's narrative twists and satisfying conclusion, although finding it lacked more distinctive psychological themes.

[3] Alice Bell of Rock Paper Shotgun praised the design of the puzzles in relying on player observation and intuition, but expressed that the game's combat and survival horror aspects lacked a sense of threat and were easy to manage.

[9] Willa Rowe of Kotaku considered that the enemies, resource management combat felt "lackluster" and "unimportant", and critiqued the "inconsistent" design of simple and in-depth puzzles.

[6] Crow Country has surpassed 100,000 copies sold in October, 2024, with the majority of sales on Steam and additional purchases on PS5, Xbox Series X, Nintendo Switch, and PS4.