D.A. Pursuit of Justice

Pursuit of Justice is a three-part video game series based around a criminal lawyer who is trying to convict guilty people.

The player is a prosecuting attorney to needs to successfully present their case in court to win the trial and put the criminal behind bars.

"[20] According to the credit.txt included on the game discs, writing and legal consultation was provided by Deputy District Attorney Loren Naiman.

[21] The game had 500 pages (equivalent to two feature films), fifty-seven principal actors, 20 sets, six screenwriters, and took a year to complete.

[23] The developers teamed up with crime-themed television network Court TV (currently known as TruTV) to create the spin-off game Legal Pursuit, to build consumer awareness.

The program was led by Public Counsel attorney Andrea Ramos, and Legacy Software president Ariella Lehrer (who is also a cognitive psychologist).

[33][34] Of the 2001 re-release, Legacy Interactive CEO Ariella Lehrer said "Our customers like fast-paced excitement and thrills, but also real-life scenarios and problem-solving situations that challenge the mind more than the trigger finger".

Pursuit of Justice "DA License Agreement"; Legacy paid IBM $400,000 to obtain their rights, which would be effective January 3, 1997.

[40] In August 1997, it was announced the title and Emergency Room Intern would be distributed through their network of 5,000 US retailers in September of that year.

[1] In 1998, BTI and Legacy signed a contract which stipulated they would "pursue joint venture programs" for the development and distribution of four titles, including this game.

On March 26, 1998, Legacy Interactive announced the formation of two Limited Liability Companies, for the purpose of developing and marketing new titles in their RealPlay series: Emergency Room Deluxe and D.A.

[67][68] Games Domain gave mixed reviews to all three titles, making a special mention of the limited time the player has to collect evidence.

[69][70][71] PC Mag recommended both the game and Emergency: Code Red to players who wanted realistic simulations of those industries.