It was developed for the Apple II and MS-DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.
The idea for Dangerous Dave came to John Romero under the influence of Super Mario.
[1] The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde.
Like the previous title, Dangerous Dave is on a mission to save his little brother Delbert, this time from the evil "Dr.
Dangerous Dave's Risky Rescue was reviewed in 1993 in Dragon #200 by Sandy Petersen in the "Eye of the Monitor" column.