In 2014, the French publisher Anuman Interactive launched a remake available on iPad, iPhone and Android, with the cooperation of the original game's author Paul Cuisset.
At some point in the gameplay the Darkstone itself erupts out of the ground in the village, switching the game from the previous colour scheme of a sunny day to more oppressive purples.
Villagers will ask the player to do optional quests in return for money, either retrieving artifacts or killing an infamous monster, and are randomly selected for each new game.
The artifacts are the Holy Grail, the Royal Diadem, the Shield of Light, the Unicorn's Horn, the Horn of Plenty, the Dragon's Scale, the Magic Anvil, the Path Book, the Medallion of Melchior, the Sacred Scroll, the Stone of Souls, the Cursed Sword, the Storm Flower, the Claw of Sargon, the Celestial Harp, the Bard's Music Score and the Broken Vase.
Darkstone was developed under the working title Dragon Blade and went through several iterations, initially being designed as a fully 3D game akin to Tomb Raider.
[6] After the game's original publisher, BMG Interactive, closed its doors, work on Dragon Blade went into a suspended state, with Delphine putting most of its resources towards developing Moto Racer 2.
[11] IGN said of the PC version that, despite playing 'very similarly to Diablo', it 'is an incredibly fun and addictive game' and that the 'voice-overs are clean and crisp, and surprisingly well acted'.
"[26] Michael L. House of AllGame gave the PC version four-and-a-half stars out of five, saying that it "contains a veritable treasure-trove of other features such as generously creepy sound effects, heart-rending cries for help when your co-companion needs help, a haunting and effective music track (be sure to give the balladeers in town a few gold pieces, then just sit back, close you eyes and enjoy), supremely enjoyable multi-player action, incredibly deep quests and integrated puzzle-solving (such as stringing events and knowledge together to complete a sub-quest).
"[31] Edge gave the former version six out of ten, saying, "The particle effects and realtime lighting generated by the multitude of magic spells are fantastic, and it is certainly one of the most cleanly presented PC games you're ever likely to see.
"[32] Barry Brenesal of GamePro called the PC version "a Diablo clone: a real-time action game complete with spells, swords, dozens of quests, and thousands of monsters-and a few interesting ideas of its own.
[36] This number rose to roughly 75,000 units by March 2000, which led GameSpot's writer P. Stephan "Desslock" Janicki to remark that the game "sold quite poorly".