Dave Taylor (game programmer)

[3] He also considers himself to have been the "spackle coder" on Doom, for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system.

[4] On Quake, he wrote the original sound engine, the DOS TCP/IP network library, and added VESA 2.0 support.

His attempts to "talk up" Quake on-line, his purchase of an Acura NSX with Doom money, his friendship with American McGee, and his eventual departure from the company are also mentioned.

In a 1997 interview, he claimed that he wasn't particularly proud of Abuse, and that "he set out to prove that a person could sell 50,000 copies of a so-so game.

"[7] He then led the effort to build Golgotha, a first-person shooter / real-time strategy hybrid,[8] but the company folded before its completion.