The game was released under its western title in April 2007 in Europe and in North America on October 16, with distribution handled by Deep Silver and Atari, respectively.
The inhabitants of the Absolute called a tribunal and sentenced Modo to be reborn on earth, live a mortal life (retaining his memories but none of his power) and die after 100 years.
He has gained knowledge of mortal magic and seeks to enlist the player character's aid in his plan to destroy the earth, escape his prison and live forever in the Absolute.
As the player character gains experience and levels, he or she improves basic attributes, skills in areas such as mêlée combat, trading, and crafting, and prowess in the game's twelve schools of magic.
[10] Martin Korda of IGN said that "despite its bold proclamations of reinventing the tried and tested Diablo template, Dawn of Magic remains an RPG with more than a whiff of the past hanging around it",[12] while Emily Balistrieri of the same site criticized its multiplayer, which, according to her, lacked variety.