Devil's Third

Unlike many modern third-person shooters, it does not adopt an over-the-shoulder approach, instead opting for a more traditional camera that is directly behind the character, save for when ducking behind cover.

After escaping the anarchy that befell his prison, Ivan discovers that much of the world is now relying on old-fashioned technology from the early 20th century.

Using a specialized tracking bullet, SOD is found to be in control of the Braat Islands, leading Ivan to be transported there to investigate further.

As he questions her presence, Ivan is assigned to locate a Japan physicist, Toshio Maeda, who was responsible for refining rhenium.

Ivan swiftly finds himself forced to breach the facility, only to learn that Kumano has launched two missiles and that there is no way to stop them except with the abort codes he possesses.

Seeking to stop him, Ivan enters into a heated battle with Kumano, learning that his former leader killed his parents over a botched mission and that C4 survived a bullet meant for him after an SOD scientist conducted experiments on her which led to her no longer aging naturally.

Ivan manages to overcome the power Kumano stole for himself in order to kill him, treats C4 after she is injured during the battle, and destroys the missiles before they reach their target.

[7] After the partnership fell through, Itagaki met with Danny Bilson, then employed at THQ, who would share his vision of the title and agreed to publish it for PlayStation 3, Xbox 360 and PC.

Unlike other THQ intellectual property, which was sold to other publishers, the rights to Devil's Third were given back to Valhalla Game Studios.

[7] Following the lack of THQ support, Valhalla Game Studios would partner with South Korean company Doobic to produce and publish the title.

Although a version of Devil's Third for the Wii U was not confirmed at the time, Itagaki reported that the game would run perfectly fine on the system.

On June 23, 2016, Nintendo announced that the online portion on the Wii U version will be discontinued on December 28, 2016 at 8:00 pm PST, only 16 months after the game's initial release.

[10] In January 2017, Nexon announced that the free-to-play Devil's Third Online for Windows will be discontinued on March 29, 2017 at 11:00 am JST, only 9 months after the game's initial release.

[12] While no official reasons were given, game journalist Liam Robertson, who originally tipped the public about Nintendo of America dropping publishing duties for Devil's Third, stated the subsidiary "lost faith" in the title, similar to the Wii title Disaster: Day of Crisis, which never saw a North American release.

[16][17] On July 21, Nintendo of America officially announced they are publishing Devil's Third in the region, releasing the title in the fourth quarter of 2015.

[21] Early previews for the single player campaign were mixed, with most complaints being the game's poor graphics, heavily inconsistent framerate, stiff aiming, and input lag.

There isn’t a single part of Devil’s Third that does not feel as though it were ripped straight from a decade-old playbook, and its nihilistic reliance on simplistic violence reinforces that fact with every severed limb.