Shin Megami Tensei: Devil Survivor 2[a] is a tactical role-playing game developed by Atlus for the Nintendo DS.
The story follow a group in Tokyo after a series of natural disasters heralds the arrival of divine forces which threaten to destroy humanity in seven days.
The music was co-composed by Kenji Ito and members of Atlus's sound team, while manga artist Mohiro Kitoh contributed enemy designs.
Shin Megami Tensei: Devil Survivor 2 is a tactical role-playing game in which players take on the role of a silent protagonist after a catastrophic event causes turmoil across Japan.
Much of the gameplay is carried over from the game's predecessor Shin Megami Tensei: Devil Survivor (2009) and is split into two parts: story sequences which take up half an hour of in-game time, and combat in grid-based field areas.
[2][5] Devil Survivor 2 takes place across multiple cities in contemporary Japan, including Tokyo, Nagoya and Osaka: the premise is that a series of disasters strikes the country, causing devastation and heralding the arrival of supernatural forces which threaten to wipe out the world within seven days.
[6][8] The silent protagonist is a high school student who ends up caught up in the game's events and gaining access to the Demon Summoning App alongside many others.
Key characters within JP's are its leader Yamato Hotsuin, his second-in-command Makoto Sako, Osaka-based doctor Otome Yanagiya, and lead scientist Fumi Kanno.
Other survivors who end up allying with JP's are the dancer Hinako Kujou, young boxer Keita Wakui, former pianist Airi Ban, and chef Jungo Torii.
[9] The expanded release Record Breaker adds Miyako Hotsuin, a woman who takes Yamato's place as the leader of JP's.
The protagonist meets other summoners, including a group opposing JP's led by Ronaldo Kuriki, saving them from their predicted deaths.
The protagonist is also regularly contacted by the Anguished One, who is observing events and gave humanity a fighting chance by distributing the Nicaea app.
In the Akashic Record, the party fight Polaris, either winning their wish by showing their strength or killing her to fulfill their desired plan.
While Canopus is supposedly invulnerable, an error created by Yamato and Miyako existing at the same time exposes a weakness that can be used to destroy it.
[12] Takada insisted that the game's story be unrelated to the original Devil Survivor so new players could enjoy it, even refusing requests to include older characters as cameos.
[6] Additional tracks were composed by Atlus Sound Team members Atsushi Kitajoh, Toshiki Konishi, Ryota Kozuka and Kenichi Tsuchiya.
[22] The opening theme composed by Ito and arranged by Tsuchiya, "Illusion World", was sung by Kuniko Saga with lyrics by Teppei Kobayashi.
[25] During the last stages of development, the 2011 Tōhoku earthquake and tsunami caused some within Atlus to consider either adjusting the game's content to be less similar to real-world destruction, or cancel it outright.
Ultimately the team released the game unchanged, but alter how it was presented in promotion and advertisements by focusing on the characters over destroyed cities.
[29][30] Ghostlight later stated in March 2013 that while the European version was finished and approved by Nintendo, a standard retail release was impossible due to the DS being phased out.
[40][41] A manga based on the anime began serialization in Square Enix's Monthly GFantasy publication, beginning in January 2013 and collected into six volumes released between March 2013 and December 2014.
[44] An expanded version of the game, Shin Megami Tensei: Devil Survivor 2: Record Breaker,[b] was announced for the Nintendo 3DS in March 2013, featuring a new storyline, mechanical improvements, and full voice acting.
Miyako was a character created for the original game that was cut due early on to difficulties fitting her into the scenario, so Tanaka asked for her to be incorporated into the new storyline.
[53] The new opening theme "Rotating World" was performed by Hiroshi Kamiya, who voiced the protagonist in the anime, with lyrics written by Shigeo Komori.
[58] The game was supported with downloadable content covering both maps allowing players to easily gain money and experience points, and guest characters from the Durarara!!
Combat is strategy-laden and engaging; amassing and preparing your demon companions is loads of fun; and the story is filled with memorable characters and set pieces that keep your eyes glued to the dual screens.
"[3] The Fate System was well received for helping in the characterizing the cast members by RPGamer although RPGFan found it often "almost devolves into a quasi-dating-sim" due to the choices the player has to make in order to increase the points.
[3][1] Dale North from Destructoid noted how the Fate System appeared to be influenced by the latest Shin Megami Tensei: Persona games and praised it for its effect on the story and gameplay.
"[4] Bob Richardson from RPGFan criticized there was "nothing new" despite citing "Tremendous variety, lots of dialogue choices and paths, challenging gameplay.