A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations.
For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples.
Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.
The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, that gives exotic feeling and at the same time the pacing of the second town.
[4] The original soundtrack, which can be extracted from the game files, comprises over twenty songs totaling more than two hours in length.