Digimon Rumble Arena 2, known as Digimon Battle Chronicle (デジモンバトルクロニクル, Dejimon Batoru Kuronikuru) in Japan, is a 2004 Digimon fighting video game, released by Bandai for the PlayStation 2, GameCube, and the Xbox.
It is the sequel to 2001's Digimon Rumble Arena and has a similar style of gameplay as Super Smash Bros. Melee, except with a health meter.
Digimon All-Star Rumble, a spiritual successor to the Rumble Arena games, was later released in 2014.
In Digimon Rumble Arena 2, Digimon use their digivolving techniques while participating in a battle royale to determine the strongest Digimon.
Each one has their own special moves and "digivolution", as well as slightly varying normal attacks and taunts.