Digimon World 3 differs from its predecessors as the system has been changed to be more like Japanese Role-Playing games of the time such as Final Fantasy VII or Legend of Dragoon.
He returns to Asuka, defeats the fourth leader, and uses an emergency teleport system to reach MAGASTA, but is unable to prevent the Juggernaut from being unleashed.
Junior then uses the central computer to destroy Destromon, before returning to Asuka to ask Airdramon to help him in lifting the virus which is affecting most of the players by transforming them into Oinkmon.
It was released as a single on February 5, 2003 alongside "The Last Element", an insert song from the anime Digimon Frontier, by NEC Interchannel Records.
[4] Digimon World 3 received a 27 out of 40 total score from editors of Japanese Weekly Famitsu magazine,[7] and would sell 83,635 copies in Japan by the end of 2002, becoming the 142nd most-bought software title that year in the region.
[13] Critics such as Brad Shoemaker from GameSpot found faults with the title's "tiresome" gameplay, commenting on the constant need to grind experience points to power up the player's Digimon in a combat engine that is "painfully slow and tedious to use.
"[9] Although the reviewer acknowledged its budget retail pricing and "surprisingly easy on the eyes" background graphics, they would ultimately declare it "at best an average role-playing game that will appeal only to fans of the greater Digimon franchise.
"[9] Fennec Fox of GamePro magazine similarly commented on the game's "impressive" world map graphics, along with its "extremely catchy anime-style music," but panned its "sluggish pace, long loading times, and some very ugly 3D models during battles.
"[11] Digimon World 3 sold enough copies in North America to qualify for Sony's "Greatest Hits" line, and was subsequently re-issued at a reduced price.