Roberts admitted that his team required large sums of money, which only a huge company could provide.
[6] Digital Anvil offered profit-related pay to encourage creative drive and give employees a sense of ownership in the company.
Conquest: Frontier Wars and Loose Cannon were dropped by the company, eventually being picked up by Ubisoft.
Many of the Digital Anvil staff working on Loose Cannon were reassigned to the company's flagship Freelancer.
Co-founder Chris Roberts left the company after the Microsoft takeover, but he still worked as a consultant on Freelancer.