The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations.
The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around.
Sculpting can often introduce details to meshes that would otherwise have been difficult or impossible to create using traditional 3D modeling techniques.
In conjunction with other 3D modeling and texturing techniques and Displacement and Normal mapping, it can greatly enhance the appearance of game meshes often to the point of photorealism.
High poly sculpts are also extensively used in CG artwork for movies, industrial design, art, photorealistic illustrations, and for prototyping in 3D printing.
Virtual clothes are digital garments used for video game characters (avatars / 3D models), in animation films and commercials, and as clothing for digital doubles in films such as "The Hobbit", for dangerous scenes or when it is simply impossible to use a real-life actor.
Additional uses for digital clothes is for VR and AI technologies, online shop catalogs of fashion retailers, and scene of crime recreation purposes.
Some popular tools for creating are: Traditional 3D modeling suites are also beginning to include sculpting capability.