Disintegration (video game)

The Gravcycle could hover above the ground and from this position, Romer could issue commands to his four-person squad and activate their abilities while providing aerial support.

Following a complete collapse of society due to climate change, a group of scientists develops a technique to transfer the human brain into a robotic body in order to reduce the demands placed on Earth's resources, which comes to be known as "integration".

The game follows a group of outlaws, led by Romer Shoal, who had already "integrated", as they rebel against Rayonne and attempt to "reboot humanity".

While Lehto first began brainstorming ideas for the game in 2014, the actual development took around three and a half years.

[7] Initially, the team envisioned the game as a real-time strategy (RTS) title, though he felt that the gameplay was not unique enough.

Therefore, Lehto decided to incorporate elements of first-person shooter into the game by converting the RTS camera into an active participant in combat.

Talking about the process, Everist worked closely with the lead audio director and ensured that his music blended well with the gameplay and cinematics, owing to relying on character themes and suites as a basis for the score.