DoReMi Fantasy: Milon's DokiDoki Adventure[2] is a 1996 platform game by Hudson Soft for the Super Famicom.
Milon's basic attack still consists of bubbles, although they are now used to trap enemies in them first and knock them away before they can escape.
Like in the first game, Milon's bubbles can be used to destroy soft blocks to open secret areas and paths throughout the levels or uncover hidden items.
There are other, more powerful attack techniques and various powerups that are able to enhance Milon's bubble-blowing, such as ones which increase his range or the number of bubbles he can blow in one interval.
These include winged boots that allow him to slow his descent by holding the B button in midair, and bubblegum which will save him from a fall down a bottomless pit, but is consumed after it is used.
[4][5] The art director for the game was Shoji Mizuno (character designer of the Bomberman series).
[8] It was later re-released for the Wii's Virtual Console in North America in March 2008 and in Europe in September.