Does Not Commute

[4][5] Marked collectibles can be picked up to increase time;[6][7] the player may also use a rewind feature to undo their previous moves, but it will cost them one second.

[7] The time period the game was set in was decided early in development; initially, Holmquist opted for a "loungey" soundtrack involving the flute, vibraphone, and light percussion.

The first version of the game's soundtrack was inspired by music from the movie Sideways and musicians such as Yusef Lateef, Cal Tjader, and the Modern Jazz Quartet.

The soundtrack for a level titled Beach was conceptualized after a bike ride with the game's co-developers Dennis Gustafsson and Henrik Johansson, and a band was scheduled for a four-day session.

[15] The game won the 2015 Apple Design Awards at the Worldwide Developers Conference[20][21][22] and has been ranked among TouchArcade's and The Guardian's lists of best apps.