[6] I decided then and there to make something so incredibly cute, that nobody could point to it and cry 'foul' again—least of all Captain Kangaroo [Bob Keeshan, who spoke against Night Trap]—thus the digital puppy game was born.
[7] After seeing the response, which Fulop considered "completely bullshit", and having it impact relationships with friends and family, he vowed to make something that nobody could possibly find objectionable.
[9][10] Reviewing Dogz for the The Salt Lake Tribune, Kim McDaniel gave the game 4 out of 5 stars, praising its believability of the animals, and the feeling that they learn and grow over time.
[1] CNET's review of the software thought that while it wasn't as ambitious or groundbreaking as previous pet simulator El Fish, it was fun.
[15] In a review for Catz, Violet Berlin gave the game a score of 9/20, opining that the experience was "completely pointless" and "amusing for all of three minutes".
[17] According to Margaret Wallace, an employee of PF.Magic's at the time, customer data showed that the dominant users of Catz and Dogz were women and girls.
[19] Following the success of the first two games PF.Magic developed Oddballz, following the same virtual pets mould, but with imagined cretures "such as a cross between a walrus and a rabbit".