[1] It is a modification of the discrete cosine transform (DCT) algorithm, which was proposed by Nasir Ahmed in 1972 for image compression.
[3] Dolby Laboratories adapted the MDCT algorithm along with perceptual coding principles to develop the AC-3 audio format for cinema.
Almost all modern cinema prints are of this type and may also include SDDS data and a timecode track to synchronize CD-ROMs carrying DTS soundtracks.
If a penthouse soundhead is used, the data must be delayed in the processor for the required amount of time, around 2 seconds.
In 1991, a limited experimental release of Star Trek VI: The Undiscovered Country in Dolby Digital played in 3 US theatres.
[21][22] In 1995, the LaserDisc version of Clear and Present Danger featured the first home theater Dolby Digital mix, quickly followed by True Lies, Stargate, Forrest Gump, and Interview with the Vampire among others.
It provides an economical and backwards-compatible means for 5.1 soundtracks to carry a sixth, center-back surround channel for improved localization of effects.
[21][26] Dolby Digital Surround EX has since been used on the DVD releases of the Star Wars prequel and original trilogies.
[26] Dolby Digital Live (DDL) is a real-time encoding technology for interactive media such as video games.
It converts any audio signals on a PC or game console into a 5.1-channel 16-bit/48 kHz Dolby Digital format at 640 kbit/s and transports it via a single S/PDIF cable.
NVIDIA later decided to drop DDL support in their motherboards due to the cost of involved royalties, leaving an empty space in this regard in the sound cards market.
Originally planned to extend DDL support to all X-Fi-based sound cards (except the 'Xtreme Audio' line which is incapable of DDL hardware implementation), the plan was dropped because Dolby licensing would have required a royalty payment for all X-Fi cards and, problematically, those already sold.
While they forgot about the plan, programmer Daniel Kawakami made a hot issue by applying Auzentech Prelude DDL module back to Creative X-Fi cards by disguising the hardware identity as Auzentech Prelude.
[30] Creative Labs alleged Kawakami violated their intellectual property and demanded he cease distributing his modified drivers.
It offers increased bitrates (up to 6.144 Mbit/s), support for even more audio channels (up to 15.1 discrete channels[36] in the future), and improved coding techniques (only at low data rates) to reduce compression artifacts, enabling lower data rates than those supported by AC-3 (e.g. 5.1-channel audio at 256 kbit/s).
It is not backward compatible with existing AC-3 hardware, though E-AC-3 codecs generally are capable of transcoding to AC-3 for equipment connected via S/PDIF.
Blu-ray Disc offers E-AC-3 as an option to graft added channels onto an otherwise 5.1 AC-3 stream, as well as for delivery of secondary audio content (e.g. director's commentary) that is intended to be mixed with the primary audio soundtrack in the Blu-ray Disc player.
Many Dolby Digital decoders are equipped with downmixing to distribute encoded channels to speakers.
DVD-Video discs are limited to 448 kbit/s, although many players can successfully play higher-rate bitstreams (which are non-compliant with the DVD specification).
Blu-ray Disc, the PlayStation 3 and the Xbox game console can output an AC-3 signal at a full 640 kbit/s.
Some Sony PlayStation 2 console games are able to output AC-3 standard audio as well, primarily during pre-rendered cutscenes.
In the LaserDisc world AC3RF is the term widely placed on connectors of players that support Dolby Digital.
[40] Specific demodulators and receivers from the LaserDisc era (1990s thru early 2000s) also include placement of this term on connectors.