Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon.
Logo was created in 1967 at Bolt, Beranek and Newman (BBN), a Cambridge, Massachusetts, research firm, by Wally Feurzeig, Cynthia Solomon, and Seymour Papert.
[6] Modeled on LISP, the design goals of Logo included accessible power[clarification needed] and informative error messages.
At BBN Paul Wexelblat developed a turtle named Irving that had touch sensors and could move forwards, backwards, rotate, and ding its bell.
Logo's most-known feature is the turtle (derived originally from a robot of the same name),[5] an on-screen "cursor" that shows output from commands for movement and small retractable pen, together producing line graphics.
There are two popular implementations: Massachusetts Institute of Technology's StarLogo and Northwestern University Center for Connected Learning's (CCL) NetLogo.
Legacy and current implementations include: Logo was a primary influence on the Smalltalk programming language.
Boxer was developed at University of California, Berkeley and MIT and is based on a literacy model, making it easier to use for nontechnical people.
[29] Two more results of Logo's influence are Kojo, a variant of Scala, and Scratch, a visual, drag-and-drop language which runs in a web browser.