[9][10] In D&D, dragons are depicted as any of various species of large, intelligent, magical, reptilian beasts, each typically defined by a combination of their demeanor and either the color of their scales or their elemental affinity.
Some dragons have two different kinds of breath weapons, usually one that can cause physical harm to player characters (fire, ice, acid, lightning, etc.)
[29] The five chromatic dragon types (black, blue, green, red, and white) appeared in young, adult, elder, and ancient variants in the fourth edition Monster Manual (2008).
True dragons are born with a natural flair for magic, but they need to practice and hone their skills and come of age before they are able to use it to any meaningful effect.
For good dragons this lust for treasure is tempered, although they are certainly not averse to earning such wealth, and still appreciate gifts (while being insulted if offered an obvious bribe).
Being stronger, faster, generally smarter, and possessing longer life than humans and most other races, dragons tend to consider themselves superior creatures.
She is based on the Tiamat from Babylonian mythology, who was considered the evil mother of dragons, though the appearances of the fictional deity differs greatly from its model.
However, this dragon (Bors or Borys) was eventually killed in Troy Denning's book The Cerulean Storm by his former master, the sorcerer Rajaat.
A series called Wyrms of the North ran in Dragon magazine issues #230 through #259 and was later updated to third edition rules on Wizards of the Coast's website (see external links).
The dragons used to rule over Eberron many centuries ago, but at the end of the Dragon-Fiend war, against the demons and devils of Khyber, they departed from Khorvaire to go to Argonnessen.
The German magazine Envoyer commented that the artistic rendering of dragons in the game evolved positively through the editions,[note 1] giving the different races more distinctive characteristics aside from color.
The gaining and keeping of treasure is the focus of a red dragon's adult life, and they tend to amass incredible hoards with amazing rapidity.
The typical blue dragon lair is dug into desert rock formations with two entrances: one at ground level, hidden by the sand, and one opening onto a high ledge on which it can perch and survey its territory.
Black dragons are distinguished by their horns, which protrude from the sides of their heads and wrap around, projecting forward, a longer body and thinner tail.
They will often prey on fish, crabs, birds, turtles, crocodiles, lizardfolk, chuuls, hydras, and green dragons that are smaller and younger than they are.
A brass dragon's lair is well-constructed and quite extensive, with many twisting corridors and dead ends to confuse and discourage hostile intruders along with bolt holes.
The centerpiece of any brass dragon's lair is the Grand Conversation Hall, where it spends the majority of its time entertaining friends and visitors.
As order's sworn servants, bronze dragons can seem arrogant and haughty, with an inflated sense of self, a tendency that can put them at odds with those they meet.
While bronze dragons are often fascinated with battles, especially fighting to defeat evil, they have strong moral compunctions against killing living beings unless absolutely necessary.
The most obvious feature is probably the tentacle whiskers that sprout from the top and bottom of the gold dragon's jaw, giving the appearance of a beard of sorts.
The silver dragon also has a beautiful frill that begins at the top of its head and flows all the way down its neck and body to the tip of the tail.
Additionally, silvers and reds favor the same sort of mountainous terrain for lairs, which leads to territorial disputes on top of having attitudes and philosophies at odds with the others'.
Endlessly curious about the art, culture, history, and politics of civilized races, steel dragons live among humans and similar beings.
Steel dragons prefer treasure that they can carry in their human forms, such as jewelry, valuable coins, and magic items usable by medium-sized creatures.
[30] SyFy Wire highlighted that "they have new abilities and breath weapons that use the less-common damage types of radiant, necrotic, thunder, psychic, and force.
While most of the territory above their realms belong to the emerald dragons, they keep a small portion of the surface area as their own as well as the extensive caverns beneath the tropical jungles.
Unless it specifically interests or affect them, topaz dragons tend to be indifferent to the causes and concerns that occupy the rest of dragonkind.
They also tend to be psionic, meaning they are great masters of magical abilities of a psychic nature such as telepathy, psychokinesis and clairsentience".
"[83] Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling the prismatic dragon one of the strongest, saying "It represents the ultimate challenge for any party of adventurers, though it would easily dispose of all but the most insanely overleveled groups.
Defeating a prismatic dragon would also represent the ultimate challenge for the actual players, as they would likely expire from old age before rolling all of the dice necessary to finish an encounter with the creature.