In the game, players would have assume the role from one of the four crusaders battling with monsters on a quest against an evil god to save the land of Avantaria and free its people from enslavement.
Dragon Sword was developed over the course of more than two years by Team Storm, a group within Interactive Studios and was originally envisioned as a The Legend of Zelda-style adventure game with role-playing elements before the idea was ultimately reworked into a Tekken-style arcade-like hybrid with an emphasis on combat influenced by Rastan Saga, Golden Axe and Vendetta, as well as multiple works in the fantasy genre over exploration.
Announced in 1997, the title was intended to be the last release by MGM Interactive before being canceled due to doubts of not selling enough copies to turn a profit and lack of publisher, despite being near-complete.
Dragon Sword is a fantasy themed beat-em-up reminiscent of Golden Axe, Soul of the Samurai and Gauntlet Legends where players would have assume the role from one of the four crusaders battling with monsters on a quest against an evil god to save the land of Avantaria and free its people from enslavement as the main objective.
[9] Dragon Sword was developed over the course of more than two years by Team Storm, a group within Interactive Studios of approximately nine people, being three programmers and six art designers, led by assistant creative manager Ian Pestridge.
[7][11] Pestridge stated that the idea sat within the staff's mind, most of which were fans of the fantasy genre, J. R. R. Tolkien, Dungeons & Dragons and films such as Conan the Barbarian.
[7][10][11] In a 2009 interview, Rushbrook remarked being unsure how much of his original work remained in the final release, stating that the team were more interested with settling the lead characters in a "Conan meets Pamela Anderson" vibe.
[6][19] The title was intended to be the last release by MGM Interactive before being dissolved and was last previewed in the August 2001 issue of Computer and Video Games prior to cancellation due to lack of publisher, despite being completed and ready for launch.