Drakengard (video game)

Drakengard, known in Japan as Drag-On Dragoon,[a] is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2.

Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance.

While playing, a mini-map allows the player to see enemy locations, and a full-screen map can be switched to that covers the entire area and shows mission objectives.

[6] A key element of the world is the ability for a human and a beast to form a pact,[c] a ritual that ties their souls together and grants great power.

Joining Caim and Angelus in optional sections of the story are Leonard (レオナール, Reonāru), a hermit who loses his brothers in an attack by the Empire; Arioch (アリオーシュ, Ariōshu), an elf woman driven mad by the murder of her family; and Seere (セエレ, Sēre), a young boy from the Empire whose village was destroyed by the cult's devotees.

During the battle, Caim is mortally injured, but continues to fight his way into Furiae's castle, where he finds Angelus severely wounded from torture.

Inuart is captured, tortured and brainwashed by Manah, eventually kidnapping Furiae in the belief that he can save her from her fate as the Goddess and earn her love.

[11] Caim and Angelus travel to an Imperial fortress that has appeared in the sky, where they find that Furiae has killed herself, breaking the final seal.

Leonard's self-imposed seclusion is because he was trying to suppress his pedophilia, and the guilt at his brothers' deaths stems from the fact that he gave in to his cravings and left them unprotected.

According to Shiba, multiple elements of the story and world were created to be dark, sad and serious in tone, in contrast to the likes of Dragon Quest and Final Fantasy.

[26] One of the core narrative threads, involving romantic feelings between siblings, was inspired in Yoko's mind by the anime series Sister Princess.

[24] Another series that inspired the team was Neon Genesis Evangelion, with a comparison being drawn between them due to a shared trait: while having standard premises, darker narrative elements were hidden in its content.

[29][45] In an interview concerning her role in the game, Natori admitted to feeling embarrassed by her writing when hearing Sota Murakami and Natsuki Yamashita, who voiced Seere and Manah, speak their lines.

[47] Caim, the main protagonist, was meant to be an examination of the typical action game hero, which Yoko felt should not have a happy ending in a story focused on violence.

[48] Furiae was designed by Yoko as both an explanation for Caim and Inuart's rivalry, and as a representation of his distaste for the kind of forgettable character she represented.

The relationship between Caim and Furiae, as well as their ultimate fates, was Yoko's response to the standard happy ending found in most role-playing games at the time, which he felt did not fit in with a protagonist who had killed hundreds during their quest.

[50] Verdelet was portrayed as the "despicable elder", who cared for no-one except himself: his personality was intended to be both ineffectual and bossy, even in the face of catastrophe.

[45] The design of the black dragon, which acted as Inuart's pact beast, did not impress Shiba, who considered cutting it from the final product.

[57] The theme song, "Exhausted" (尽きる, Tsukiru), was composed by Sano, written by Natori and sung by Eriko Hatsune.

[61] Drakengard sold more than 122,000 units in its first week of release in Japan, taking Mobile Suit Gundam: Encounters in Space's place at the top of the sales charts.

IGN's Jeremy Dunham called it the game's "biggest strength", praising the edgy themes explored and the balance between fantasy and realism.

[64] The reviewer for Computer and Video Games (CVG) praised "the maturity and wit of the dialogue and unfolding plot", noting that they stood alongside other Square Enix RPGs of the time.

"[1] GameSpot's Greg Kasavin said that "though the story itself is awkwardly paced and is sometimes difficult to keep up with, it becomes one of the main motivating factors for wanting to get all the way through to the end of the game.

[4] Game Informer was more positive, praising the graphical detail and cutscenes and the look of enemy units, despite finding pop-up issues and framerate dips.

"[4] Jarvis was also positive, praising the sound design for battles, most of the voice acting and the music, which "[helped] create a suitably dark atmosphere.

[1] The CVG reviewer praised the aerial segments of gameplay, calling them the most entertaining, and found that the standard combat served to embellish the protagonist's "kick-ass persona, making him more than just another anonymous dragon rider".

[75][76] The game's events were retold again in a special story titled Drakengard 1.3, which followed on from the spin-off manga Drag-On Dragoon: Shi ni Itaru Aka.

[77][78] In March 2014, Hardcore Gamer's Jahanzeb Khan favorably referred to the game as a precursor to the TV adaptation of the book series A Song of Ice and Fire in its handling of taboo themes and violence.

[80] Drakengard 2 was again produced by Shiba, but Yoko was replaced as director by Akira Yasui, resulting in numerous thematic changes.

[45] When Cavia was absorbed by AQ Interactive after Nier's release, a future attempt by Shiba to continue the series was unsuccessful.