Players take turns moving one of their dice in order to capture their opponent's pieces, with the ultimate aim of capturing the opponent's key piece to win the game.
[1] Designed by Geoffrey Hayes, it was previously published in the UK by Denys Fisher (1975) as Conquest and The George v Mildred Dice Game and in Germany as Tactix, in the US by Lakeside Industries as Duell and in Portugal by Dinamização/ASA as The O Game.
The board is placed between the two players such that the eight rows of nine squares run left to right.
A move may optionally include a single 90-degree change in direction.
Opposing pieces are captured by landing on the occupied square with the final move.