Duell (game)

Players take turns moving one of their dice in order to capture their opponent's pieces, with the ultimate aim of capturing the opponent's key piece to win the game.

[1] Designed by Geoffrey Hayes, it was previously published in the UK by Denys Fisher (1975) as Conquest and The George v Mildred Dice Game and in Germany as Tactix, in the US by Lakeside Industries as Duell and in Portugal by Dinamização/ASA as The O Game.

The board is placed between the two players such that the eight rows of nine squares run left to right.

A move may optionally include a single 90-degree change in direction.

Opposing pieces are captured by landing on the occupied square with the final move.