Dungeon Keeper was a freemium mobile massively multiplayer online strategy video game developed by Mythic Entertainment and released by Electronic Arts in 2014 for iOS and Android.
The game was noted for its monetization of gameplay by relying on in-app purchases, for which it received widespread criticism.
In the UK, Electronic Arts' advertising of the game was ruled to have misled customers, which forced them to amend their adverts.
[3] As with previous instalments, the game centres around dungeon construction and management, with players hiring and controlling minions.
Rooms have set sizes instead of being constructed by tiles, and minions are summoned manually instead of appearing at regular intervals.
[21] According to senior producer Jeff Skalski, Mythic Entertainment had to make significant changes to Dungeon Keeper for mobile platforms, although there were aspects of the original games from Bullfrog Productions they wanted to keep, such as the humour.
[22] The development team took into account feedback from fans on the internet, and their goal was to make the game free so many people could play it.
[9][45] Leif Johnson of IGN heavily criticized the heavy reliance on in-app purchases and waiting times that were not present in the original game.
[38] Dan Whitehead of Eurogamer criticized the game for being a Clash of Clans clone as well its reliance on microtransactions, and commented that Dungeon Keeper had gone free-to-play in a "soulless" way.
[39] Scott Nichols of Digital Spy criticized the waiting times and commented that they render the invasions inadequate for game worth.
[44] Julian "Jaz" Rignall of USgamer initially complimented the graphics and gameplay, but described the game as "a sad, knock-off of a wannabe, faux-Dungeon Keeper" due to the free-to-play business model.
[43] Miguel Concepcion of TabTimes heavily criticized the waiting times and how quickly the game asks for payment.
"[47] Peter Molyneux, creator of the original Dungeon Keeper, described the waiting times and capitalization as "ridiculous", and criticized Electronic Arts for getting the balance wrong.
[36] Harry Slater of Pocket Gamer described the game as a "well polished Clash of Clans clone", although he criticized the waiting times.
[41] Nathan Meunier of MacLife lauded the "addictive" construction and "wacky" humour, but criticized the frequency of in-app purchases.
[50] Stephen Yuen of AndroidSPIN stated in an early review that the Android version needs patience, but praised the graphics and sound.
[54] In February 2014, Electronic Arts was accused of censoring user ratings lower than five stars by making those players email them instead.
[65] Responding to the public criticisms, Andrew Wilson of Electronic Arts admitted that they "misjudged the economy", and resolved to learn from them.
[67] Peter Molyneux stated that they forgot about Dungeon Keeper's spirit, and expressed regret at not offering his input on the game, despite being consulted by the developers.