Dungeon Master II: The Legend of Skullkeep

[5] FTL's Wayne Holder said in 1994 that FTL considered a free-movement engine like Doom or Ultima Underworld for Dungeon Master II ("it's not that hard to do"), but "we prefer puzzle-oriented game design", while free-movement was "tedious to play" and complicated puzzle design.

However, the bulk of their review was devoted to praise for the enemy AI, which they contended is so intelligent and naturalistic that it's "almost like playing against another person.

Noting the "refreshingly different magic system" as one of the few bright points, he gave it two out of five stars.

[8][13] The One gave the Amiga version an overall score of 93%, praising the game's atmosphere and 3D sound effects.

The magazine criticized FTL's attempt to add smoother movement, stating that "it simply isn't as good as any of the Doom clones that there are around at the moment".

In-game screenshot showing MS-DOS version graphics