The ambitious company made a very promising start, but a number of critical delays in the development program eventually led to its closure in 1991.
These people were spread across 5 departments, loosely split to cover each of the supported development platforms and graphic art – with two additional personnel in Administration and Human Resources.
The development system was written by Brian Kelly and was based on Lattice C. Graphics and sound routines required re-authoring, but in many cases this was straightforward.
The Amiga games did not run on top of Workbench/AmigaOS – but on a custom-written tiny OS (KOS) with a proprietary disk format which offered higher data capacity per diskette, as well as helping to impede casual copying.
Z80 development was actually done on a PC where the code could be edited and compiled quickly, and then was ported via RS232 direct onto the Spectrum and CPC machines for testing.