[6] This volunteering, which she estimated as 60 hours per week, included giving and receiving training and was supported by crowdfunded monthly income.
[4] Kinema's interest in organizing was propelled by her first- and secondhand experiences with crunch time (long periods of overtime), toxic workplace culture, and issues related to layoffs, pay gaps, discrimination, health care, and artistic credit attribution.
She plans to use the Communications Workers of America's infrastructure to fight issues including crunch time, layoffs, and workplace ethics, which she has construed as working conditions for employees who choose employers based on their ability to impact society.
[10] CODE organized the New York-based tech company Glitch in March[12] and contracted writers for Voltage Entertainment, whose successful July strike led to pay increases and workplace transparency.
[18] In conversation with labor journalist Sarah Jaffe, Kinema highlighted "the socialists and communists behind the CIO and its predecessor organizations" as a great examples of how generating good organizing tactics requires "a political and historical analysis of the state of things, and being able to apply our tactics based off that analysis."
[23] Kinema believes the biggest obstacle to widespread new organizing in tech and games isn't logistics or resources, but instead a question of education, ideology, and changing culture.
[24] Her name is a pseudonym chosen so that she could continue working in the games industry without risking dismissal or reprisal under at-will employment.
[25] Kinema, a queer, trans woman,[26] has spoken about the power of unionization to connect economic rights and social justice.