Event (computing)

Even when synchronous handling appears to block execution, the underlying mechanism in many systems is still asynchronous, managed by the event loop.

[1][2] In distributed systems, events represent a fact or state change (e.g., OrderPlaced) and are typically broadcast asynchronously to multiple consumers, promoting loose coupling and scalability.

Both events and messages can support various delivery guarantees, including at-least-once, at-most-once, and exactly-once, depending on the technology stack and implementation.

Events excel at state propagation and decoupled notifications, while messages are better suited for command execution, workflow orchestration, and explicit coordination.

[3][4] Modern architectures commonly combine both approaches, leveraging events for distributed state change notifications and messages for targeted command execution and structured workflows based on specific timing, ordering, and delivery requirements.