Everyday Shooter

[3] In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.

Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.

Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game.

[18] IGN also criticized the method of point-collecting: Points in Everyday Shooter must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away.

In IGN's PS3 version review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups.