Expansions of Eve Online

Introduced in Cold War were "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards.

In addition to various performance optimizations and tweaks, key features associated with the RMR expansion were the introduction of 39 new ships - most notably the introduction of the carrier, mothership, and Titans-class capital ships, the expansion of the COSMOS feature from the Cold War, and the addition of four new Asian-inspired bloodlines for players to choose from: The Achura for the Caldari State, Jin-Mei for the Gallente Federation, Khanid for the Amarr Empire and the Vherokior for the Minmatar Republic.

Major features of this expansion included an exploration system for scanning down various sites - combat, mining areas normally not visible, a proper contract system for trading or auctioning items, the replacement of the previous "Tech 2 research lottery" with the invention mechanic, ship customization with rigs, temporary combat boosters, and eight new regions of space to conquer.

[15] The initial launch version of the Trinity patch would under certain circumstances delete Windows XP's boot.ini file, thus rendering the operating system unbootable.

[18][20] In this expansion, the in-game story played a key role and the situation in the game reflects events depicted in the novel of the same title by Tony Gonzales.

[18] The expansion allowed both individual players and whole corporations to fight for the four major NPC Empires of New Eden and battle for control of regions of space.

[32] The new mini-expansion brought to EVE four more epic mission arcs, new rig sizes, specialized cargo bays for specific ships, and performance enhancements for their Factional Warfare.

[citation needed] Release date: December 1, 2009[33] The focus of Dominion, the 12th expansion, is an overhaul in the alliance warfare sovereignty mechanics.

The previously revealed out of game community site allowing players to interact, organize and communicate with each other through a regular web browser has been renamed EVE Gate.

The Scorpion-class battleships received a graphical overhaul featuring improved quality textures, unique detailing for each model setting them apart from the other variations.

Finally, CCP added a Sansha Mothership, the Revenant, Fighter-bombers, the Noctis salvaging vessel, improvements to NPCs and their AI, new loot and rewards, storyline events and a more dynamic and simplified system for Planetary Interaction.

CCP has stated that this method of implementation prevents numerous bugs from infiltrating the code, and the key features "will benefit greatly from an additional level of polish.

CCP also added a line of third-tier battlecruisers, which can fit battleship weapons, and the remaining Captain's Quarters for the Amarr, Gallente, and Caldari races.

Release date: November 19, 2013 Rubicon brought major updates and changes to core game elements, the certificates system was overhauled along with the player login screen.

New features included the addition of player owned high-sec customs offices, ghost sites, new hacking mechanics, warp acceleration changes, a new character selection screen, and Twitch streaming.

This new addition allowed players to share specific locations in New Eden with alliance members and anyone else they choose, with control over access and duration.

The components of the quadrant were tied together, for example, only the ships affected by the heavy missile balance changes were allowed to enter sites that were part of the in-game Dragonaur Blitz event.

PvP was encouraged in low security space through increased loot drops and faster warp speeds, this event bridged into the second quadrant.

Players faced a choice between siding with EDENCOM, a defensive organization, or the Triglavian Collective, an alien force seeking to claim star systems.

The update added deeper tiers of Abyssal Deadspace, new encounters, and exclusive loot, pushing players to test their limits in increasingly hostile environments.

The expansion introduced additional customization options for player structures, new ships, and updates to the game’s social systems to encourage collaboration and community-building within New Eden.

Players gained opportunities to align with outlaw groups, participate in smuggling operations, and engage in skirmishes outside traditional empire space.

The expansion brought new gameplay mechanics, including tools for sabotage and black-market trading, offering a darker, more treacherous side to EVE Online.

Release date: June 11, 2024 [66] The Equinox expansion introduces major enhancements to nullsec gameplay, enabling capsuleers to harvest planetary and lunar resources through new Upwell Consortium structures.

It includes a revamped sovereignty system, customizable ship SKINs using the new SKINR tool, and improvements to corporate projects and UI.

Release date: November 12, 2024 [67] Revenant builds upon the escalating Drifter conflict and Deathless storyline, offering capsuleers new tools for combat and resource control.

Mercenary dens—deployable structures anchored around temperate planets—create lucrative skirmish opportunities and produce encrypted infomorphs, which can be exchanged for advanced Deathless technology.

The expansion also introduces the Tholos (destroyer) and Cenotaph (battlecruiser), both equipped with damage-over-time capabilities and cloaking technology for ambush tactics.

Enhanced Corporation Projects and SKINR customization options empower player groups with streamlined ship replacement mechanics and the ability to craft unique nanocoating designs, further emphasizing teamwork and individuality in New Eden.

A concurrent public event expands ground combat content, blending the space and planet-side experiences within the EVE Online Universe.

Screenshot from the expansion Exodus