FIRST Power Up

The kickoff video featured an 8-bit style animation, outlining FIRST's mission, and an explanation of the game.

The Power Cube Zone includes the tape used to define the area, but not the Switch that it is adjacent to.

The Auto Line runs parallel to the Alliance Station wall, crossing through the centre of the Power Cube Zone, and touching both Guardrails.

The Platform Zone is an alliance-specific area between the Switch and Scale that protects robots from opposition interference and gives additional freedoms when attempting end game objectives such as climbing.

The Exchange Zone is an alliance-specific area next to the Alliance Station wall that stops opposing robots blocking access to where the alliance's robots can give power cubes to their Human Players through the Exchange.

The Vault is a device at the back of the Alliance Station that Human Players interact with to obtain power ups.

The Scale is located in the centre of the field and its plates are 5 ft (152 cm) above the carpet when the match begins.

An alliance gains ownership of a Switch or Scale if, by placing power cubes on their Plate, the respective Switch or Scale is tipped by the weight of the power cubes.

An alliance also gains ownership of their Switch if the Force Power Up is played at level 1 or 3, and gains ownership of the Scale if the Force Power Up is played at level 2 or 3.

If any part of a robot's bumpers completely cross the Auto Line, they gain 5 points for their alliance.

However, they may not pass Null Territory to stop opposing robots completing their Autonomous tasks.

For every whole second that an alliance owns the Scale or their Switch in Autonomous, they gain an additional 2 points.

During the Teleop Period, teams have access to three Power Ups: Levitate, Force, and Boost.

During this time, robots can earn additional points by performing tasks in their Platform Zone.

If a robot is fully supported by the Scale, fully outside the opponent's Platform Zone and has its bumpers at least 1 foot above the Platform when time runs out, the robot earns a Climb and 30 points.

If an alliance can get all 3 of their robots to complete an Auto-Run and have ownership of their Switch at the end of the Autonomous Period, they have completed the Auto Quest and gain 1 extra Ranking Point in qualification matches.

Ontario District Championships