Falcon 3.0

Falcon 3.0 offered "padlock" view, in which the player's POV is slewed in the direction of a selected target, scanning around the cockpit if necessary.

It also offered players more natural looking topography than other commercial PC flight simulations at the time—with mountains, hills, valleys and other features having their own unique shapes.

It contains several additional scenarios, including a future skirmish between Japan and Russia, which gave the player the Japanese F-16 variant, the "FSX".

Art of the Kill, a video tutorial that teaches aerial dogfighting basics used Falcon 3.0's built-in ACMI recorder to reconstruct engagements, explains tactics and counter-tactics.

[5] He was more critical in 1993, stating that "Spectrum Holobyte and the Falcon 3.0 team could learn something about realistic flight characteristics from" F-15 Strike Eagle III.

The editors wrote at the time that no other jet simulation could surpass Spectrum Holobyte's Falcon 3.0 for its realism and detailed flight models.

Cockpit view