Inspirations were taken from films and TV shows such as Apocalypse Now and Lost, as well as video games The Elder Scrolls V: Skyrim and Red Dead Redemption.
[11] By hunting different animals and harvesting their corpses, players gain materials necessary for crafting new items such as weapon holsters and ammo pouches.
[12][13] Players can hoard green plants to produce syringes, which heal Jason when his health depletes during combat scenarios[12] or provide other gameplay advantages.
On a skydiving trip, they unknowingly land on the pirate-occupied Rook Islands, where they are captured by pirate lord Vaas Montenegro (Michael Mando), who intends to sell them into slavery.
After he returns the Silver Dragon Knife, a Rakyat relic, Jason is initiated into the tribe by the priestess Citra (Faye Kingslee).
Aided by Earnhardt and CIA agent Willis Huntley (Alain Goulem), Jason helps the Rakyat retake their island from the pirates while also finding and rescuing his girlfriend Liza (Mylène Dinh-Robic) and his friends Keith (James A.
Jason kills Hoyt and his men in a knife fight, losing half a finger in the process, and escapes the island with Riley.
Six months before Jason arrives on the Rook Islands, ex-Scottish gangster Callum (Stuart Martin), discharged US Army combat medic Tisha (Alana Maria), retired corrupt Philadelphia police officer Leonard (Nigel Whitmey) and former Russian hitman Mikhail (Nick Nevern) find work on the cruise ship MS Astrid.
The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.
By avoiding repeating patterns, the world would be unpredictable and realistic, and allowed dynamic wildlife and enemy encounters to remain fresh even when players explore the same area again.
[32] In Far Cry 3, players' actions impact the game's world, with Vaas's influence gradually reducing after Jason liberates a hostile camp.
According to Jamie Keen, the game's lead designer, the world was both "alluring and repulsive" and players will "feel seduced by the place and all the people in it".
[47] They understood the game as a first-person shooter, which involves killing many non-playable characters to succeed, and the team wanted a story that embraced the concept of shooting to prevent narrative dissonance.
[43] Being able to freely explore the game world and enjoy the activities it can offer, while ignoring the urgency to save Jason's friends, was meant to reflect players' inner mindset.
Yohalem, when creating the story and the world, was inspired by Pulp Fiction, A History of Violence, Requiem For a Dream and Exit Through The Gift Shop.
[53] Initially, the game's primary villain was named Bull, a bald and muscular man who looked similar to "a 300-pound, six-foot-tall bullmastiff dog".
[56] Yohalem added that Vaas's death at the game's midpoint was inspired by the novel To the Lighthouse, in which the protagonist died midway through the story and the rest of the plot explores her absence.
[63][64] A closed beta for the game's multiplayer portion was launched for players who purchased Tom Clancy's Ghost Recon: Future Soldier at GameStop before May 22, 2012.
[65] A companion app named Far Cry The Outpost was released for iOS and Android to allow players to manage their multiplayer loadout and monitor their progress.
[77] Players who pre-ordered the game gained access to "The Lost Expeditions" pack which includes two single-player missions named The Forgotten Experiment and Ignition in the Deep and a flare gun for multiplayer.
[79] European players could also purchase the Insane Edition which includes all pre-order bonuses and all other forms of launch downloadable content (DLC), along with a Vaas bobblehead and a survival skill manual for usage in real situations of danger.
Mando's performance as Vaas was praised by critics: Ryan Taljonick from GamesRadar stated that his presence made some missions memorable.
[102] Bob Mackey of 1Up.com felt that the game lacked cultural commentary that it promised stating: "The team at Ubisoft Montreal could have used this opportunity to point out the strange trend of our wise-cracking, pretty boy video game heroes ruthlessly slaying hordes of faceless human opponents in increasingly cruel ways, but Far Cry 3 plays it incredibly safe -- despite what its advertising campaign would have you believe.
[99] Arthur Gies from Polygon was also impressed by the world design, which he felt allowed various emergent events to occur and systems to flow and intertwine with each other.
VanOrd agreed, calling stealth "a blast" and praised the game for presenting opportunities that allow players to experiment and be creative.
[16] Bramwell called the multiplayer components the least interesting parts of the game, though he appreciated the presence of bonus content, saying that it made for a generous package.
[95] Bertz called the cooperative mode "a fun diversion", though he lamented clumsy movements and sub-par hit-detection mechanics as factors that hindered competitive multiplayer's appeal.
[96] VanOrd felt that the cooperative mode did not use the excellent open world created by the team, though he praised the "unique twists" featured in the progression system.
[122] Dom Peppiatt from GamesRadar wrote that Far Cry 3 and its expansion Blood Dragon helped cement Ubisoft's domination in the open-world first-person shooter genres and its position as both a developer and publisher.
[124] Ubisoft initially planned to make a direct-narrative sequel to Far Cry 3, which involved the return of Jason as the game's protagonist and other supporting characters and the resurrection of Vaas.