The outcomes of all major historical events, such as wars, elections and natural disasters are dictated by who has the most powerful Feng Shui.
Feng Shui crosses genre boundaries and includes martial arts, firearms, magic and advanced technology.
Non-combat checks are generally resolved with a single roll of the dice, whereas a scene involving combat can last half an hour or more.
A character will be created based on one of the pre-written archetypes in the game,[2] each typifying a protagonist from a certain genre of action film, such as the Maverick Cop, the Martial Artist, the Journalist and the Big Bruiser.
The Netherworld is a shifting labyrinth of tunnels and caves that connects portals to a number of different time periods of human history.
[2] The Netherworld itself is populated by a wide variety of strange inhabitants who, for whatever reason, no longer have a place in any of the junctures.
Their goal is to control enough sites with good Feng Shui to trigger a critical shift and remake the world in their favour.
There are seven main factions: For some reason, Hong Kong has a high concentration of both Feng Shui sites and Netherworld portals.
"[4] Feng Shui was ranked 18th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.
Feng Shui recreates the movies that inspired it with single-minded genius, and consequently is one of the most fast-moving, action-packed and enjoyable roleplaying games around.
Players are actively encouraged to perform all manner of outrageous stunts and hair-brained schemes, and the rules deliberately ignore all of the traditional roleplaying game elements that have a tendency to slow things down.
Editor Scott Haring said that "Feng Shui found the way to do over-the-top cinematic roleplaying without turning it into an exercise in dice rolling and power trips".