The game received generally positive reviews,[1] and is frequently cited as one of the best beat 'em ups of recent years.
Training Mode offers a set of tutorials teaching the player how to perform various moves, combos, and advanced techniques.
All three have extremely distinct movesets, with Gal and F.Norris favoring fast-paced combat and huge combos, while Ricardo employs more of a brute strength wrestling style.
It is SebaGameDev's first (and to date only) published game, and García performed basically all aspects of its development except for the soundtrack (composed by Gonzalo Varela) and playtesting.
These projects were important stepping stones in developing Fight'N Rage, and the prototypes contained many aspects that García would refine in his later game, including the graphical style and combo- and parry-heavy gameplay.
[10] Years later, García left Batoví to develop games independently, living with the support of his significant other, Giselle.
[10] As a point of reference, García said he sent Varela samples of songs he liked from various other fighting games and beat em ups.
Typical of those games, Varela composed a large amount of "rock and instrumental metal" for Fight'N Rage, but García said that in order to give "a break between the more intense tracks", the soundtrack also contains numerous "elements of jazz, funk, flamenco, Latin American music, experimental and classical music".
[12][13][14][15][16][17] Joel Couture of CGMagazine wrote that "Fight'N Rage easily deserves a spot alongside Streets of Rage, Double Dragon, and Final Fight, offering extremely satisfying action, sharp foes, deep movesets, solid music, and delightful punches".
[18] Regarding the Switch port, PJ O'Reilly of Nintendolife wrote that "its surprisingly deep and satisfyingly weighty combat engine combined with three strong and varied player characters and a host of cleverly-designed enemies elevate it above the usual button-mashing experience perhaps expected of entries in this genre".