Fighters Destiny

Fighters Destiny, known in Japan as Fighting Cup[2], is a 1998 video game developed by Genki alongside Opus Corp for the Nintendo 64.

It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system.

Finally, if the adjustable time counter runs out, then the winner is awarded one point by virtue of judge's decision.

[3] There are nine regular characters in Fighters Destiny: Ryuji, a Japanese karate exponent; Abdul, a well-balanced fighter from Mongolia obsessed with Arabic culture; Tomahawk, a professional wrestler from the United States; Meiling, a Chinese martial artist; Kaze, a Japanese ninja with a massive catalog of special moves; Pierre, a French clown with a deceptive fighting style; Leon, an all-rounder from Spain; Bob, a powerful Brazilian fighter; and the tough aerial combat specialist Valerie from Germany.

[5] As with Mace: The Dark Age just a few months earlier, critics widely deemed Fighters Destiny the best fighting game on the Nintendo 64 to date, while noting that this was largely because the others were uniformly weak.

[8][12][14][16] However, while most critics described Mace as simply the best of a mediocre set, Fighters Destiny was more commonly referred to as the first genuinely worthwhile fighting game for the Nintendo 64.

Jeff Gerstmann wrote in GameSpot, "The unique scoring system and variety of modes make Fighters Destiny a winner.

"[12] Similarly, IGN's Peer Schneider concluded, "Some minor problems in presentation and overall player balance keep Fighter's Destiny from getting a perfect score, but this is -- no doubt -- the most original fighting game in years.

[8][12][14][16][18] Critics also widely praised the ability to learn new moves and save them to Controller Pak in the Master Challenge,[8][12][14] and the numerous modes and options in general.

Several critics commented that the character designs are uninspired and suffer from low polygon counts and visible seams in their textures.

[8] Contrarily, Schneider and Next Generation praised this configuration, stating that it still allows a wide variety of moves, and makes it unnecessary to use the Nintendo 64 controller's C button, which they found awkward to use in fighting games.

Ryuji makes a return, now mainly referred to by his surname Saeki, while Abdul, Meiling, Ninja, and Pierre appear with their original names.

Gameplay screenshot