Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of a powerful military state.
The game builds on the visual changes brought to the series by VII, including the use of 3D graphics and pre-rendered backgrounds, while also departing from many Final Fantasy traditions.
It is the first Final Fantasy to use realistically proportioned characters consistently, feature a vocal piece as its theme music and forgo the use of magic points for spellcasting.
The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place.
[2] For Final Fantasy VIII, Hiroyuki Ito designed a battle system based on summoned monsters, called "Guardian Forces", abbreviated in-game as "GF".
[4] As in Final Fantasy VII, characters in VIII have unique abilities called "Limit Breaks", which range from powerful attacks to support spells.
These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs.
These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands.
The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet.
The six main protagonists of Final Fantasy VIII are: Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious, patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs;[11] Selphie Tilmitt, a cheerful girl who loves trains and pilots the airship Ragnarok; and Irvine Kinneas, a charismatic and promiscuous marksman.
Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer.
[21] The scenes center on Laguna and his friends as he evolves from Galbadian soldier (where he shared a crush with Rinoa's future mother Julia) to village protector (where he served as caretaker to Ellone alongside a bartender named Raine) to leader of an Estharian resistance against Sorceress Adel.
Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments,[22] such as Headmaster Cid appointing him as SeeD's new leader[23] and his increasing attraction to Rinoa.
Squall and his comrades learn that they, along with Seifer and Ellone but minus Rinoa, were all raised in an orphanage run by Edea;[16] after eventual separation, they later developed amnesia due to their use of Guardian Forces, except Irvine, who did not use them.
Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a Lunar Cry that sends Adel's containment device to the planet.
[32] At Lunatic Pandora, Squall's team defeats Seifer, rescues Ellone, and kills Adel; Ultimecia possesses Rinoa and begins casting time compression.
[35] Shinji Hashimoto was assigned to be the producer in Sakaguchi's place, while the game and battle system were designed by Kitase and Hiroyuki Ito, respectively.
[44] Smith said that due to a lack of communication with the development team, they were surprised that an IT employee used GameShark to access text files for localizing to Western audiences.
Desiring to add a unique angle to Squall's appearance and emphasize his role as the central character, Nomura gave him a scar across his brow and the bridge of his nose.
Squall was given a gunblade, a fictional revolver–sword hybrid that functions primarily as a sword, with an added damaging vibration feature activated by use of its gun mechanism,[47] similar to a vibroblade.
[46] The plot of Final Fantasy VIII was conceived by Kitase, with the story and the characters provided by Nomura and the actual scenario written by Nojima.
[64] The absence of character themes found in the previous two games was due to Uematsu finding those of Final Fantasy VI and VII ineffective.
[64] The original soundtrack was released on four compact discs by DigiCube in Japan on March 10, 1999, and by Square Electronic Arts in North America as Final Fantasy VIII Music Collection in January 2000.
[66] An album of orchestral arrangements of selected tracks from the game was released under the title Fithos Lusec Wecos Vinosec Final Fantasy VIII on November 19, 1999, by DigiCube, and subsequently published on July 22, 2004, by Square Enix.
Near the end of the production of Final Fantasy VII, the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.
The remaster, which features high definition graphics and improved character models, was produced in collaboration with Dotemu and Access Games,[80] and was released on Nintendo Switch, PlayStation 4, Windows, and Xbox One.
[101] GameSpy stated that while the game was not a "huge leap forward" from the previous title, its gameplay and visual appeal worked for its benefit, though that on a computer the pre-rendered backgrounds appeared blurry and the controls at time difficult with a keyboard.
[98][113] GameSpot criticized the game for not taking advantage of the capabilities afforded to computers at the time, describing the PlayStation version as both looking and sounding superior, and recommending that the title was "not worth buying period" for the PC.
[116] Within two days of its North American release on September 7, 1999, Final Fantasy VIII became the top-selling video game in the United States, a position it held for more than three weeks.
[114] In 2002, IGN named it the seventh-best title for the PlayStation, placing higher on the list than Final Fantasy VII; the publication felt that VIII improved on the strengths of its predecessor.