[1] The museum exhibition consists of 100 Finnish games, six thematic period rooms, a video game arcade and a changing exhibition space.
Major backers included game companies Supercell, Housemarque and Colossal Order.
[6] Changing exhibitions have dealt with personal play histories,[7] the role-playing convention Ropecon,[8] the development of the virtual reality game P.O.L.L.E.N.
'Orienteering Simulator'), where museum visitors could make a virtual trip to observe landscapes of Finland running with virtual orienteering map and compass.
[13][14][15][16][17] Also on the Suunnistussimulaattori stand behind the glass there are real orienteering sport equipment and game souvenirs, presented to museum by Antero Pulli, developer of the original game and Finnish orienteering athlete.