Firefall was a science fiction free-to-play massive multiplayer online open world shooter video game developed and released by Red 5 Studios in 2014.
Players level up by completing missions and collect equipment from downed enemies to further enhance their Battleframe's attributes or to add entirely new features to their weapons and abilities.
This feature adds a third dimension to combat that allows the player remain in the air for long periods of time and to quickly travel to the tops of buildings.
[10] A retractable pair of wings further enhances the emphasis on the third-dimension as players are able to dive-bomb enemy positions or quickly escape hazardous situations.
[15] The game client directly interfaces with Twitch, which allow players to stream their play sessions without requiring a third-party application.
With the first massive loads of Crystite arriving from Alpha Prime, the governments of Earth, unified under The Accord, began construction of the Arclight, a warship that achieves faster-than-light travel by folding space in a process known as Arcfolding.
The purpose of the Arclight was to prevent a potential revolt on Alpha Prime that would cripple Earth's economy due to mankind's reliance on Crystite.
[1] As the Arclight began its first attempt at faster-than-light travel in 2233, its large engines rips a hole in space that allows the Melding, an extra-dimensional energy storm, to emerge.
Secondary antagonists include: Bandits, humans who refuse to join the Accord; Aranhas, an invasive spider-like insectoid accidentally brought over from Alpha Prime; and wildlife transformed by the Melding.
[12] Red 5 Studios relationship with Project Offset gave them full access to source code, which they heavily modified to suit their needs.
[19] Firefall was under development for over five years with its title undergoing several internal name changes before it was officially announced on September 3, 2010, at the Penny Arcade Expo in Seattle where it received high praise.
[4] After meeting limited success with its eSports Program, instanced PvP was removed from the game and none of the previously announced $1 million was paid out to the players.
[1] The art style in Firefall is primarily inspired by Masamune Shirow's Appleseed, Hayao Miyazaki, and Udon Entertainment's Street Fighter.
[28] Mark Kern was a team lead, William Petras was art director, and Taewon Yun was part of the company's Korean operation which oversaw the launch of World of Warcraft in Asia.
In early February, the project was completed, and each of the "dream hires" was delivered a package containing 5 nested art boxes, with an iPod Shuffle containing a personalized message in the center.
[36] Red 5 announced it is to open a new 30-man office in Cork, Ireland, initially dedicated to European support and localization for the upcoming free-to-play shooter Firefall.
Intended to expand via hydraulics and host LAN competitions, the project faced significant issues when the bus was delivered late, over-budget, and missed major conference premieres.
We know what people remember from our checkered past, but we know we can prove we’ve come through the fire and controversy ready and raring.” [40] Red 5 Studios in November 2015 laid off 40 employees (including Chris Whiteside) and several more in December 2015.
[43] Firefall launched in 2014 to mixed reviews primarily criticizing the quest design as repetitive and lackluster group play mechanics, as well as slow world-travel between areas.