In combinatorial game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win.
Similarly, a game is second-player-win if with perfect play the second player to move can always force a win.
With perfect play, if neither side can force a win, the game is a draw.
With perfect play, checkers has been determined to be a draw; neither player can force a win.
It has been speculated that there may be first-move advantage which can be detected when the game is played imperfectly (such as with all humans and all current chess engines).