Five Nights at Freddy's 4 (FNaF 4) is a 2015 point-and-click survival horror video game made and published by Scott Cawthon.
Unlike previous games in the series, the player does not have access to a network of security cameras to monitor animatronic progression, and instead must rely on audio cues.
In-between nights, the player is able to play Atari-styled minigames that tell the story of a young boy that is consistently tormented by his older brother.
Five Nights at Freddy's 4 received mixed reviews from critics, who praised its unsettling atmosphere but were polarized over the game's mechanics and sound design.
[2][3] Unlike previous games in the series, the player does not have access to a network of security cameras, and must take advantage of audio cues in order to track the movement of the animatronics.
[3][4] On the fifth night, the enemies are replaced by a single animatronic known as Nightmare Fredbear, which is immune to being flashed with the flashlight, instead becoming more aggressive.
[2][4] Additionally, Atari-styled minigames are also playable, which provide insight on the lore of the series and is the source of the game's plot.
Throughout the next minigames, the boy is terrorized by his older brother, being deliberately scared, bullied, abandoned at the restaurant, and unwillingly locked in its parts and services room.
Throughout the game in the boy's bedroom, a bottle of pills, an IV drip, and a vase of flowers can be spotted at different moments.
On the seventh minigame, the boy is shown in a dark area surrounded by his toys and is told by an unknown voice that they will "put [him] back together".
Some reviewers felt that the franchise and its gameplay were becoming stale, such as Nic Rowen of Destructoid and Omri Petitte of PC Gamer.