Forced is a single-player and co-op action role-playing game developed by BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U.
BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark.
Balfus can be made to interact with the environment's spiritual plane by ordering him to activate or trigger props like healing pedestals or set off a stunning blast from traps.
[8] BetaDwarf was formed by a small group of students in 2010, who moved into an unused classroom in Aalborg University – Copenhagen, Denmark and began developing the game.
[8] They were removed and made a successful Kickstarter campaign involving a picture on Imgur, which described their progress as a team; they were then able to set up their office in Copenhagen.
[8][9] Steffen Kabbelgaard, Game Director and CEO of BetaDwarf, credited the 1996 videogame Crash Bandicoot as an inspiration for the campaigns and gem rewards in Forced.
"[4] Jim Rossignol from Rock, Paper, Shotgun called it a "competently produced game" but said that it "simply lacks flair, and combined with the slightly awkward mechanics in co-op play, means it never feels wholly convincing.
"[3] Lena LeRay from IndieGames.com felt the voice acting was mediocre and acknowledged the lack of depth in the plot but said that the "engaging gameplay" compensated for it.
[6] He said, "Forced is purely an intrinsic experience: defeat is the result of lack of cooperation and skill, and victory is directly related to teamwork, communication, and aptitude.
"[5] He also praised the music, Balfus's character and called the puzzle-solving system "unique" but noted the bare plot and game difficulty as its negative highlights.
[5] Welhouse commented, "The sheer number of ways to die makes it difficult to tell how much of Forced is unfair and how much is a series of lessons in avoiding dangerous situations to unlock a new ability is a compelling system for squeezing the most effort out of a player.
"[5] Jason Venter from GameSpot, gave it 5/10 and said, "It's a challenging game with built-in reasons to revisit familiar areas, but it's also too demanding for its own good, and the results are more frustrating than satisfying.