Forced

Forced is a single-player and co-op action role-playing game developed by BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U.

BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark.

Balfus can be made to interact with the environment's spiritual plane by ordering him to activate or trigger props like healing pedestals or set off a stunning blast from traps.

[8] BetaDwarf was formed by a small group of students in 2010, who moved into an unused classroom in Aalborg University – Copenhagen, Denmark and began developing the game.

[8] They were removed and made a successful Kickstarter campaign involving a picture on Imgur, which described their progress as a team; they were then able to set up their office in Copenhagen.

[8][9] Steffen Kabbelgaard, Game Director and CEO of BetaDwarf, credited the 1996 videogame Crash Bandicoot as an inspiration for the campaigns and gem rewards in Forced.

"[4] Jim Rossignol from Rock, Paper, Shotgun called it a "competently produced game" but said that it "simply lacks flair, and combined with the slightly awkward mechanics in co-op play, means it never feels wholly convincing.

"[3] Lena LeRay from IndieGames.com felt the voice acting was mediocre and acknowledged the lack of depth in the plot but said that the "engaging gameplay" compensated for it.

[6] He said, "Forced is purely an intrinsic experience: defeat is the result of lack of cooperation and skill, and victory is directly related to teamwork, communication, and aptitude.

"[5] He also praised the music, Balfus's character and called the puzzle-solving system "unique" but noted the bare plot and game difficulty as its negative highlights.

[5] Welhouse commented, "The sheer number of ways to die makes it difficult to tell how much of Forced is unfair and how much is a series of lessons in avoiding dangerous situations to unlock a new ability is a compelling system for squeezing the most effort out of a player.

"[5] Jason Venter from GameSpot, gave it 5/10 and said, "It's a challenging game with built-in reasons to revisit familiar areas, but it's also too demanding for its own good, and the results are more frustrating than satisfying.

The Mark combat system and the interaction with Balfus are the special features in Forced . Here one player fights three enemies (image cropped and HUD not visible), with each hit giving them marks (in white, above their health bars). The player ordered Balfus (top-left) to move over the shrine nearby, causing him to have a green circular healing aura.