The rights to the game passed to EuroGames (owned by Descartes Editeur) with the collapse of Ludodélire, and were in turn acquired by Asmodée Éditions.
When Asmodée released their new edition, the game's name was shortened to Formula D and its rules updated to include street and import racing.
Since the player is obliged to move the full distance rolled on the dice, the core aim of the game is to time and carefully manage gear changes to ensure that turns end at the required points while not requiring the player to set their gear too low and waste time speeding up again after the corner.
The Asmodée edition's Road Race rules add elements such as nitrous oxide, damaged pavement, and disgruntled citizens to the game.
A Ludodélire approved tournament player group produce the sanctioned ASPIFD Championship Kit, which included ten (or eleven) black-and-white paper tracks.
Mini-expansions: One criticism of the game is that a single square of movement rolled can make a significant difference.
Some authors have proposed variant rules to correct this but they usually succeed only at moving the problem to a different roll value.
One variant rule (and an official one at some Formula Dé tournaments), in response to the above criticism, is Redlining or Slipping the Clutch A popular house rule is doubled straights, where each space on a straight (i.e., not within a coloured corner area) requires two squares of movement to pass rather than one.
On some circuits especially, this encourages the use of high gears (which is otherwise relatively rare) and makes the tactical timing for dealing with the corners even more important.
John Kovalic comments: "Aerodynamic as a Lamborghini, the mechanics behind Formula Dé are what let it break away from the pack of so-so speedway games.
"[4] Formula D was played by Wil Wheaton, Grace Helbig, Greg Benson, and Hannah Hart in the second season of Tabletop.