Fox Hunt (video game)

Fox Hunt is a 1996 interactive movie video game developed by 3Vision Gamers and published by Capcom for Microsoft Windows and PlayStation.

It was the first project greenlit by former Capcom USA president Greg Ballard, who had recently joined the company soon after he left the developer Digital Pictures and witnessed the production of Resident Evil in Japan.

[5] Michael Berns and designer/programmer Peter Marx had a singular "cinematic vision" on how Fox Hunt should play in that it was structured like a three-act feature film.

The director wanted Fox Hunt to be considered as a full-fledged video game and not simply an interactive movie like those earlier titles.

However, he intended Fox Hunt to have the "compelling time component" of a motion picture that kept the story dynamic rather than the "limited action and choppy movement" found in Johnny Mnemonic.

[5] Chief among the cast were newcomer Andrew Bowen as the game's protagonist, one-time James Bond star George Lazenby, and Timothy Bottoms (of The Last Picture Show).

[10] Tri-Tone's Jennifer Pyken, the sister of the game's producer Matt, was appointed by Capcom as music supervisor and both helped purchase licenses from various artists and sell the soundtrack to Rhino.

Among the included artists were Violent Femmes, Butthole Surfers, Dick Dale, The Sugar Hill Gang, Faith No More, and Poster Children.

[8][15] Backed by Los Angeles-based sales agent Redwood Communications, 3Vision managed to sell the rights to the film to several foreign distributors and secure several hundred thousand dollars in funds to hire more talent and shoot additional footage.

[6][8] Adam Berns explained that the company had to negotiate with the Screen Actors Guild to use the game footage (created under an interactive contract) for a motion picture.

[8] Three quarters of the film's footage consisted of the game's cutscenes while new scenes were shot over an eight day period, would include actor Gary Coleman, and required about 900 additional edits.