[3] In A Player's Guide to Table Games, John Jackson commented, "Though it lacks the variety, flexibility, and initial simplicity of Richthofen's War, the incredible aircraft involved have an appeal of their own.
To aid in this, Palmer suggested adding a short time limit per move, pointing out that "to spend (as some players do) thirty minutes pondering each move is more suggestive of a duel with pikes by exceptionally ponderous peasants in a swamp.
He did point out that the simplicity of the game guarantee that "restrictions of the design and some inaccurate assessments distort the capabilities of various aircraft."
He concluded, "The stripped down approach of Foxbat & Phantom makes for a quick playing game that still conveys basic air combat tactics.
"[2] In The Guide to Simulations/Games for Education and Training, Martin Campion called this "a very believable simulation of the problems of dogfighting with planes capable of supersonic flight.